update race manager with start countdown, add vehicle trail
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136
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m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -259,6 +259,9 @@ public class AIHovercarController : BaseHovercarController
|
||||
|
||||
// Apply movement: accelerate/decelerate toward the target speed, then update velocity and angular velocity.
|
||||
float targetSpeed = verticalInput * movementSpeed;
|
||||
if (!canAccelerate) {
|
||||
targetSpeed = 0;
|
||||
}
|
||||
if (verticalInput != 0)
|
||||
{
|
||||
currentSpeed = Mathf.Lerp(currentSpeed, targetSpeed, Time.fixedDeltaTime * acceleration);
|
||||
|
@ -5,4 +5,6 @@ public class BaseHovercarController : MonoBehaviour
|
||||
|
||||
[Tooltip("Ordered list of checkpoints for the AI to follow.")]
|
||||
public Transform[] checkpoints;
|
||||
|
||||
public bool canAccelerate = false;
|
||||
}
|
@ -144,6 +144,9 @@ public class StableHovercarController : BaseHovercarController
|
||||
{
|
||||
// Get player input.
|
||||
float input = Input.GetAxis("Vertical");
|
||||
if (!canAccelerate) {
|
||||
input = 0;
|
||||
}
|
||||
|
||||
// Calculate target speed.
|
||||
float targetSpeed = input * movementSpeed;
|
||||
|
@ -1,46 +1,41 @@
|
||||
using UnityEngine;
|
||||
using TMPro; // Import TextMeshPro namespace
|
||||
using TMPro;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Cinemachine; // Make sure you have the Cinemachine package installed
|
||||
using Unity.Cinemachine;
|
||||
|
||||
public class RaceManager : MonoBehaviour
|
||||
{
|
||||
public static RaceManager Instance;
|
||||
|
||||
[Header("Race Settings")]
|
||||
[Tooltip("Total number of laps needed to finish the race.")]
|
||||
public int totalLaps = 3;
|
||||
[Tooltip("Total number of checkpoints in the race.")]
|
||||
public int numberOfCheckpoints = 0;
|
||||
|
||||
[Header("Countdown Settings")]
|
||||
public int preliminaryCounts = 3;
|
||||
public float delayBetweenCounts = 1.0f;
|
||||
public AudioSource countAudioSource;
|
||||
public AudioSource startSignalAudioSource;
|
||||
public TextMeshProUGUI countdownText;
|
||||
|
||||
[Header("Finish Line Settings")]
|
||||
[Tooltip("Assign the finish line object (with a trigger collider) here.")]
|
||||
public Transform finishLine;
|
||||
|
||||
[Header("UI Elements")]
|
||||
[Tooltip("Assign the Text UI component to display player's position.")]
|
||||
public TextMeshProUGUI playerPositionText;
|
||||
|
||||
[Tooltip("Assign the Text UI component to display laps left.")]
|
||||
public TextMeshProUGUI lapsLeftText;
|
||||
|
||||
[Tooltip("Reference to the player's vehicle.")]
|
||||
public GameObject playerVehicle;
|
||||
|
||||
[Header("Post-Race Settings")]
|
||||
[Tooltip("Assign the Cinemachine virtual camera.")]
|
||||
public CinemachineCamera victoryCamera;
|
||||
[Tooltip("Assign the Cinemachine player camera.")]
|
||||
public CinemachineCamera playerCamera;
|
||||
|
||||
[Tooltip("Canvas displayed after the race finishes.")]
|
||||
public GameObject postRaceCanvas;
|
||||
|
||||
[Tooltip("Canvas displayed after the race finishes.")]
|
||||
public GameObject playerUI;
|
||||
|
||||
private List<RacerProgress> racers = new List<RacerProgress>();
|
||||
public bool raceFinished = false;
|
||||
public bool raceStarted = false;
|
||||
public string winnerName = "";
|
||||
|
||||
private RacerProgress playerProgress;
|
||||
@ -71,42 +66,82 @@ public class RaceManager : MonoBehaviour
|
||||
playerProgress = playerVehicle.GetComponent<RacerProgress>();
|
||||
}
|
||||
|
||||
// Initialize UI
|
||||
if (playerProgress != null)
|
||||
UpdateLapsLeftUI();
|
||||
|
||||
if (postRaceCanvas != null)
|
||||
postRaceCanvas.SetActive(false); // Make sure the post-race canvas is initially hidden
|
||||
postRaceCanvas.SetActive(false);
|
||||
|
||||
LockRacers();
|
||||
StartCoroutine(RaceCountdown());
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (playerProgress != null && !raceFinished)
|
||||
if (playerProgress != null && raceStarted && !raceFinished)
|
||||
{
|
||||
int playerPosition = GetPlayerPosition();
|
||||
UpdatePositionUI(playerPosition);
|
||||
UpdateLapsLeftUI(); // Continuously update the lap counter
|
||||
UpdateLapsLeftUI();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RaceCountdown()
|
||||
{
|
||||
if (countdownText != null) countdownText.gameObject.SetActive(true);
|
||||
|
||||
for (int i = preliminaryCounts; i > 0; i--)
|
||||
{
|
||||
if (countAudioSource != null) countAudioSource.Play();
|
||||
if (countdownText != null) countdownText.text = i.ToString();
|
||||
yield return new WaitForSeconds(delayBetweenCounts);
|
||||
}
|
||||
|
||||
if (startSignalAudioSource != null) startSignalAudioSource.Play();
|
||||
if (countdownText != null) countdownText.text = "GO!";
|
||||
|
||||
yield return new WaitForSeconds(1f); // Display "GO!" briefly
|
||||
if (countdownText != null) countdownText.gameObject.SetActive(false);
|
||||
|
||||
UnlockRacers();
|
||||
raceStarted = true;
|
||||
}
|
||||
|
||||
private void LockRacers()
|
||||
{
|
||||
foreach (RacerProgress racer in racers)
|
||||
{
|
||||
Rigidbody rb = racer.GetComponent<Rigidbody>();
|
||||
if (rb != null)
|
||||
{
|
||||
rb.linearVelocity = Vector3.zero;
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
rb.constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UnlockRacers()
|
||||
{
|
||||
foreach (RacerProgress racer in racers)
|
||||
{
|
||||
racer.GetComponent<BaseHovercarController>().canAccelerate = true;
|
||||
Rigidbody rb = racer.GetComponent<Rigidbody>();
|
||||
if (rb != null)
|
||||
{
|
||||
rb.constraints = RigidbodyConstraints.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the player's current position among all racers.
|
||||
/// </summary>
|
||||
private int GetPlayerPosition()
|
||||
{
|
||||
racers.Sort((r1, r2) => GetRacerProgressValue(r2).CompareTo(GetRacerProgressValue(r1)));
|
||||
|
||||
for (int i = 0; i < racers.Count; i++)
|
||||
{
|
||||
if (racers[i] == playerProgress)
|
||||
return i + 1; // Position is 1-based
|
||||
return i + 1;
|
||||
}
|
||||
return racers.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the UI element to show the player's current race position.
|
||||
/// </summary>
|
||||
private void UpdatePositionUI(int position)
|
||||
{
|
||||
if (position < 4)
|
||||
@ -119,18 +154,12 @@ public class RaceManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the laps left UI element based on the player's current progress.
|
||||
/// </summary>
|
||||
private void UpdateLapsLeftUI()
|
||||
{
|
||||
int lapsLeft = Mathf.Max(totalLaps - playerProgress.lapCount, 0);
|
||||
lapsLeftText.text = "Laps Left: " + lapsLeft;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the progress value for a racer based on laps and checkpoints.
|
||||
/// </summary>
|
||||
private float GetRacerProgressValue(RacerProgress rp)
|
||||
{
|
||||
return rp.lapCount * numberOfCheckpoints + rp.currentCheckpointIndex;
|
||||
@ -143,53 +172,21 @@ public class RaceManager : MonoBehaviour
|
||||
raceFinished = true;
|
||||
winnerName = rp.gameObject.name;
|
||||
Debug.Log("Race Finished! Winner: " + winnerName);
|
||||
|
||||
// Trigger post-race events
|
||||
TriggerPostRaceEvents();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles post-race actions like freezing time, updating the camera, and displaying the UI.
|
||||
/// </summary>
|
||||
private void TriggerPostRaceEvents()
|
||||
{
|
||||
|
||||
// Move the Cinemachine camera to the front of the player's vehicle
|
||||
if (victoryCamera != null && playerVehicle != null && playerCamera != null)
|
||||
{
|
||||
victoryCamera.gameObject.SetActive(true);
|
||||
playerCamera.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Show the post-race canvas
|
||||
if (postRaceCanvas != null)
|
||||
{
|
||||
postRaceCanvas.SetActive(true);
|
||||
}
|
||||
if (postRaceCanvas != null) postRaceCanvas.SetActive(true);
|
||||
if (playerUI != null) playerUI.SetActive(false);
|
||||
|
||||
// Show the post-race canvas
|
||||
if ( playerUI != null)
|
||||
{
|
||||
playerUI.SetActive(false);
|
||||
}
|
||||
|
||||
foreach (RacerProgress racer in racers)
|
||||
{
|
||||
Rigidbody rb = racer.GetComponent<Rigidbody>();
|
||||
if (rb != null)
|
||||
{
|
||||
rb.linearVelocity = Vector3.zero; // Stop any current motion
|
||||
rb.angularVelocity = Vector3.zero; // Stop any rotation
|
||||
rb.constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
|
||||
}
|
||||
Rigidbody childRb = racer.GetComponentInChildren<Rigidbody>();
|
||||
if (rb != null)
|
||||
{
|
||||
rb.linearVelocity = Vector3.zero; // Stop any current motion
|
||||
rb.angularVelocity = Vector3.zero; // Stop any rotation
|
||||
rb.constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
|
||||
}
|
||||
}
|
||||
LockRacers(); // Lock racers at the end of the race
|
||||
}
|
||||
}
|
||||
|
BIN
Assets/Sounds/Count.mp3
Normal file
BIN
Assets/Sounds/Count.mp3
Normal file
Binary file not shown.
23
Assets/Sounds/Count.mp3.meta
Normal file
23
Assets/Sounds/Count.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad8a021cc75c4d2498f62c9468f0c57a
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 8
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/Start.mp3
Normal file
BIN
Assets/Sounds/Start.mp3
Normal file
Binary file not shown.
23
Assets/Sounds/Start.mp3.meta
Normal file
23
Assets/Sounds/Start.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7c5bbd3b60bdec4c970a96f623bb757
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 8
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user