Add Main Menu
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/Scenes/Menu.unity
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1853
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/Scripts/Menu.meta
Normal file
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Normal file
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Assets/Scripts/Menu/MainMenu.cs
Normal file
38
Assets/Scripts/Menu/MainMenu.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
[Tooltip("The name of the scene that is loaded when Start button is pressed")]
|
||||
public string scene_to_load = "SampleScene";
|
||||
|
||||
// Called when the Start button is clicked
|
||||
public void StartGame()
|
||||
{
|
||||
SceneManager.LoadScene(scene_to_load);
|
||||
}
|
||||
|
||||
// Called when the Quit button is clicked
|
||||
public void QuitGame()
|
||||
{
|
||||
Debug.Log("Quitting the game..."); // For testing in the editor
|
||||
Application.Quit(); // Only works in a built game
|
||||
}
|
||||
|
||||
// Called when the Controls button is clicked
|
||||
public void ShowControls()
|
||||
{
|
||||
// Show the controls UI or panel (handled in the next step)
|
||||
controlsPanel.SetActive(true);
|
||||
}
|
||||
|
||||
// Reference to the controls panel
|
||||
[Tooltip("The instance of the Controls Panel")]
|
||||
public GameObject controlsPanel;
|
||||
|
||||
// Hide the panel when returning to the main menu
|
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public void HideControls()
|
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{
|
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controlsPanel.SetActive(false);
|
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}
|
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}
|
2
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Normal file
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Normal file
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|
34
Assets/Scripts/Menu/MainMenuCameraMove.cs
Normal file
34
Assets/Scripts/Menu/MainMenuCameraMove.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MainMenuCameraMove : MonoBehaviour
|
||||
{
|
||||
public Vector3 startPosition; // Starting position of the camera
|
||||
public Vector3 targetPosition; // Final position (where the player is centered)
|
||||
public float moveDuration = 2f; // How long the camera takes to move
|
||||
|
||||
private float elapsedTime = 0f;
|
||||
private bool shouldMove = true;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Set the camera’s starting position
|
||||
transform.position = startPosition;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (shouldMove)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
// Calculate smooth progress using SmoothStep
|
||||
float t = Mathf.SmoothStep(0f, 1f, elapsedTime / moveDuration);
|
||||
transform.position = Vector3.Lerp(startPosition, targetPosition, t);
|
||||
|
||||
if (elapsedTime >= moveDuration)
|
||||
{
|
||||
shouldMove = false;
|
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}
|
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}
|
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}
|
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}
|
2
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Normal file
2
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Normal file
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fileFormatVersion: 2
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12
Assets/Scripts/Menu/RotatePlayerModel.cs
Normal file
12
Assets/Scripts/Menu/RotatePlayerModel.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class RotatePlayerModel : MonoBehaviour
|
||||
{
|
||||
public float rotationSpeed = 50f;
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Rotate around the Y-axis at a consistent speed
|
||||
transform.Rotate(0, rotationSpeed * Time.deltaTime, 0);
|
||||
}
|
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}
|
2
Assets/Scripts/Menu/RotatePlayerModel.cs.meta
Normal file
2
Assets/Scripts/Menu/RotatePlayerModel.cs.meta
Normal file
@ -0,0 +1,2 @@
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-----------------------------------------------------------
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||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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||||
-----------------------------------------------------------
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||||
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efforts of academic and linguistic communities, and to provide a free and
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||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
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||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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||||
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||||
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||||
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||||
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|
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||||
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||||
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|
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
TERMINATION
|
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|
||||
|
||||
DISCLAIMER
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|
||||
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