Add Main Menu
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8
Assets/Art/Sprites/pixellari.meta
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8
Assets/Art/Sprites/pixellari.meta
Normal file
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|
fileFormatVersion: 2
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guid: 1d65105b9852bce44a827f94a1ade329
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userData:
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assetBundleVariant:
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BIN
Assets/Art/Sprites/pixellari.zip
Normal file
BIN
Assets/Art/Sprites/pixellari.zip
Normal file
Binary file not shown.
7
Assets/Art/Sprites/pixellari.zip.meta
Normal file
7
Assets/Art/Sprites/pixellari.zip.meta
Normal file
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Assets/Art/Sprites/pixellari/Pixellari.ttf
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BIN
Assets/Art/Sprites/pixellari/Pixellari.ttf
Normal file
Binary file not shown.
21
Assets/Art/Sprites/pixellari/Pixellari.ttf.meta
Normal file
21
Assets/Art/Sprites/pixellari/Pixellari.ttf.meta
Normal file
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fontNames:
|
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|
- Pixellari
|
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fallbackFontReferences: []
|
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customCharacters:
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8
Assets/Audio.meta
Normal file
8
Assets/Audio.meta
Normal file
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|
fileFormatVersion: 2
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guid: 71db165ac8be69748aa3e9bca61d7adb
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8
Assets/Audio/Menu.meta
Normal file
8
Assets/Audio/Menu.meta
Normal file
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|
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guid: e89ce9587ce2c65499add97409413876
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BIN
Assets/Audio/Menu/The_Worlds_1_Micron_Orchestra.mp3
Normal file
BIN
Assets/Audio/Menu/The_Worlds_1_Micron_Orchestra.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Menu/The_Worlds_1_Micron_Orchestra.mp3.meta
Normal file
23
Assets/Audio/Menu/The_Worlds_1_Micron_Orchestra.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
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|
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AudioImporter:
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serializedVersion: 2
|
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|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
compressionFormat: 1
|
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|
quality: 1
|
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|
conversionMode: 0
|
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|
preloadAudioData: 0
|
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platformSettingOverrides: {}
|
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|
forceToMono: 0
|
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|
normalize: 1
|
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|
loadInBackground: 0
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ambisonic: 0
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1853
Assets/Scenes/Menu.unity
Normal file
1853
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
|
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|
guid: cda7d944cb10f154ea68307c11affef4
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externalObjects: {}
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userData:
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|
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8
Assets/Scripts/Kart.meta
Normal file
8
Assets/Scripts/Kart.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edf9f7983327d3143a38347be6ce4bab
|
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|
folderAsset: yes
|
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|
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Scripts/Menu.meta
Normal file
8
Assets/Scripts/Menu.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9472222a77f9b80419cab9aa29106411
|
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|
folderAsset: yes
|
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|
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|
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|
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|
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|
userData:
|
||||||
|
assetBundleName:
|
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|
assetBundleVariant:
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38
Assets/Scripts/Menu/MainMenu.cs
Normal file
38
Assets/Scripts/Menu/MainMenu.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("The name of the scene that is loaded when Start button is pressed")]
|
||||||
|
public string scene_to_load = "SampleScene";
|
||||||
|
|
||||||
|
// Called when the Start button is clicked
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(scene_to_load);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the Quit button is clicked
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("Quitting the game..."); // For testing in the editor
|
||||||
|
Application.Quit(); // Only works in a built game
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the Controls button is clicked
|
||||||
|
public void ShowControls()
|
||||||
|
{
|
||||||
|
// Show the controls UI or panel (handled in the next step)
|
||||||
|
controlsPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reference to the controls panel
|
||||||
|
[Tooltip("The instance of the Controls Panel")]
|
||||||
|
public GameObject controlsPanel;
|
||||||
|
|
||||||
|
// Hide the panel when returning to the main menu
|
||||||
|
public void HideControls()
|
||||||
|
{
|
||||||
|
controlsPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/Menu/MainMenu.cs.meta
Normal file
2
Assets/Scripts/Menu/MainMenu.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 39e00ff0228389448a3e4fa61b925b10
|
34
Assets/Scripts/Menu/MainMenuCameraMove.cs
Normal file
34
Assets/Scripts/Menu/MainMenuCameraMove.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MainMenuCameraMove : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Vector3 startPosition; // Starting position of the camera
|
||||||
|
public Vector3 targetPosition; // Final position (where the player is centered)
|
||||||
|
public float moveDuration = 2f; // How long the camera takes to move
|
||||||
|
|
||||||
|
private float elapsedTime = 0f;
|
||||||
|
private bool shouldMove = true;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// Set the camera’s starting position
|
||||||
|
transform.position = startPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (shouldMove)
|
||||||
|
{
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
|
||||||
|
// Calculate smooth progress using SmoothStep
|
||||||
|
float t = Mathf.SmoothStep(0f, 1f, elapsedTime / moveDuration);
|
||||||
|
transform.position = Vector3.Lerp(startPosition, targetPosition, t);
|
||||||
|
|
||||||
|
if (elapsedTime >= moveDuration)
|
||||||
|
{
|
||||||
|
shouldMove = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/Menu/MainMenuCameraMove.cs.meta
Normal file
2
Assets/Scripts/Menu/MainMenuCameraMove.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 54a8aca874cb2af46ac1a4fd8d554453
|
12
Assets/Scripts/Menu/RotatePlayerModel.cs
Normal file
12
Assets/Scripts/Menu/RotatePlayerModel.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RotatePlayerModel : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float rotationSpeed = 50f;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Rotate around the Y-axis at a consistent speed
|
||||||
|
transform.Rotate(0, rotationSpeed * Time.deltaTime, 0);
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/Menu/RotatePlayerModel.cs.meta
Normal file
2
Assets/Scripts/Menu/RotatePlayerModel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc4fc26451b44e44c887a15bc42628ee
|
@ -78,11 +78,11 @@ MonoBehaviour:
|
|||||||
m_UseAdaptivePerformance: 1
|
m_UseAdaptivePerformance: 1
|
||||||
m_ColorGradingMode: 0
|
m_ColorGradingMode: 0
|
||||||
m_ColorGradingLutSize: 32
|
m_ColorGradingLutSize: 32
|
||||||
|
m_AllowPostProcessAlphaOutput: 0
|
||||||
m_UseFastSRGBLinearConversion: 0
|
m_UseFastSRGBLinearConversion: 0
|
||||||
m_SupportDataDrivenLensFlare: 1
|
m_SupportDataDrivenLensFlare: 1
|
||||||
m_SupportScreenSpaceLensFlare: 1
|
m_SupportScreenSpaceLensFlare: 1
|
||||||
m_GPUResidentDrawerMode: 0
|
m_GPUResidentDrawerMode: 0
|
||||||
m_UseLegacyLightmaps: 0
|
|
||||||
m_SmallMeshScreenPercentage: 0
|
m_SmallMeshScreenPercentage: 0
|
||||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||||
m_ShadowType: 1
|
m_ShadowType: 1
|
||||||
@ -100,15 +100,16 @@ MonoBehaviour:
|
|||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 0
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||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 2
|
||||||
m_PrefilterXRKeywords: 1
|
m_PrefilterXRKeywords: 1
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||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 2
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||||||
m_PrefilteringModeDeferredRendering: 0
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||||
m_PrefilterDebugKeywords: 1
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
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||||||
m_PrefilterHDROutput: 1
|
m_PrefilterHDROutput: 1
|
||||||
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 0
|
||||||
m_PrefilterSSAOSourceDepthLow: 1
|
m_PrefilterSSAOSourceDepthLow: 1
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||||||
m_PrefilterSSAOSourceDepthMedium: 1
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
@ -120,10 +121,10 @@ MonoBehaviour:
|
|||||||
m_PrefilterSSAOSampleCountHigh: 1
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT1: 1
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||||||
m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 1
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|
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||||||
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m_PrefilterScreenCoord: 1
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||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
|
@ -33,30 +33,40 @@ MonoBehaviour:
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|
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
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||||||
|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
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m_RenderingLayerNames:
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@ -87,14 +97,14 @@ MonoBehaviour:
|
|||||||
references:
|
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|
||||||
version: 2
|
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|
||||||
RefIds:
|
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|
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
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||||||
data:
|
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|
type: {class: UniversalRenderPipelineEditorShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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|
The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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|
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
|
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|
however, cannot be released under any other type of license. The
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|
requirement for fonts to remain under this license does not apply
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|
to any document created using the fonts or their derivatives.
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|
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DEFINITIONS
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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Software, subject to the following conditions:
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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||||||
|
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
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with others.
|
||||||
|
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||||||
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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||||||
|
requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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||||||
|
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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|
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|
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new environment.
|
||||||
|
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"Author" refers to any designer, engineer, programmer, technical
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|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
|
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|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
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|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
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|
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|
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3) No Modified Version of the Font Software may use the Reserved Font
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|
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|
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|
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|
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remain under this license does not apply to any document created
|
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|
using the Font Software.
|
||||||
|
|
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|
TERMINATION
|
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|
This license becomes null and void if any of the above conditions are
|
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|
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|
||||||
|
|
||||||
|
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|
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|
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|
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|
Copyright (c) 2011-2012, Vernon Adams (vern@newtypography.co.uk), with Reserved Font Names 'Oswald'
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
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Apache License
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||||||
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|
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|
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|
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
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