using UnityEngine; namespace SRL { public class KeyboardInput : BaseInput { public string TurnInputName = "Horizontal"; public string AccelerateButtonName = "Accelerate"; public string BrakeButtonName = "Brake"; public override InputData GenerateInput() { return new InputData { Accelerate = Input.GetButton(AccelerateButtonName), Brake = Input.GetButton(BrakeButtonName), TurnInput = Input.GetAxis("Horizontal") }; } } }