21 lines
564 B
C#

using UnityEngine;
namespace SRL {
public class KeyboardInput : BaseInput
{
public string TurnInputName = "Horizontal";
public string AccelerateButtonName = "Accelerate";
public string BrakeButtonName = "Brake";
public override InputData GenerateInput() {
return new InputData
{
Accelerate = Input.GetButton(AccelerateButtonName),
Brake = Input.GetButton(BrakeButtonName),
TurnInput = Input.GetAxis("Horizontal")
};
}
}
}